- "Put all your images and 3D data files into JARs too." On my MacBook, this involved using Spotlight to find the image files referenced in my code and then manually copying the files into my project folder. I copied mine into the source directory, right next to the .java file, although I imagine you could put them elsewhere. Within seconds, the files appeared in my NetBeans project view. When I modified the textureState.setTexture calls I used the name of my game class and just the file name with no path (because the image files are in my source folder).
- Add the native LWJGL library to your dist folder. This tip I got from a discussion on the forum. For OS X, that file is liblwjgl.jnilib; I used Spotlight to find it.
- Add the native ODE library to your dist folder. Another tip from the forum. For OS X, the file is libodejava.jnilib.
I'll try to update the wiki.

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