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Monday, July 23, 2007

jME Gravity

Gravity seemed a bit sluggish to me so I poked around and found out how to tweak it: method PhysicsSpace.setDirectionalGravity. I ended up with a Vector3f set to 0, -50, 0, which looks about right for Earth gravity given the scale I'm imagining everything at.
Posted by Rufus at 10:57 PM
Labels: jMonkey

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